Tuesday, July 31, 2018
Sunday, April 30, 2017
Thursday, August 25, 2016
Monday, May 16, 2016
Friday, May 06, 2016
Tic Tac Toe Conditioning Relay Sprints
This remains one of our current favorite conditioning games:
Since we don't give them endless blocks to fill up the hoops, it creates a bit of a different strategy after you've made 3 placements than your traditional tic tac toe.
Makes them do more running! :-)
Since we don't give them endless blocks to fill up the hoops, it creates a bit of a different strategy after you've made 3 placements than your traditional tic tac toe.
Makes them do more running! :-)
Labels: conditioning, games, GW
Sunday, April 24, 2016
Saturday, April 02, 2016
Friday, March 18, 2016
Tic Tac Toe Relay
Credit Thomas Bauer (who credits Idea by Patrekur Johannesson, Coach of the Austrian Men's Handball National Team)
Sunday, March 06, 2016
Tic Tac Toe Sprints
I see potential for this:
Sprinting can be substituted as well with things like crab walks.
Rules laid out by Thomas Bauer:
1) Players put the shirts on the floor, they NEYER throw it
2) Players NEVER touch the playing field (danger of slipping and injury)
3) Next teammate waits behind a starting line and starts his run when he gets touched by returning teammate
4) If all the shirts are placed on the field, the teams play on by replacing THEIR OWN shirts until one team has three in a row
3) Next teammate waits behind a starting line and starts his run when he gets touched by returning teammate
4) If all the shirts are placed on the field, the teams play on by replacing THEIR OWN shirts until one team has three in a row
Labels: games
Tuesday, February 02, 2016
Hollow Push-Up Beam Crawls while Piggybacking Foam Block
Since we did not have all the beams, I thought I'd kill some time on the two high beams we did have with a little conditioning and concentration game. The Hot Shots loved it so much, we spent 2/3rds of our beam time on it. I figured they were getting stronger working their core and support strength. Since they were enthused about it, why not?
At first, they had trouble; then they started figuring out a certain "cheat"- foam block on the upperback and behind the head. I might have to create a rule on no resting the foam behind the neck; but if it helped them keep their round turtle back, I couldn't really complain.
Labels: balance beam, conditioning, drills, games, GW, team developmental
Friday, January 29, 2016
Sound Buttons for Gymnastics Conditioning, Contests, Games
I wanted to find recordable sound buttons, but from what I had read, the volume on the speakers weren't that great. Similarly, the Staples Easy Button also was low volume and would be all but inaudible in a noisy gym.
I acquired these buttons at Lakeshore Learning Center and they are pretty fun. Here are just a few uses I played around with.
You can definitely make it into a conditioning game. For example: Timed push-ups (say, 30 seconds).
- 1 point for touching the button at the bottom
- 1 point for touching the button at the top of the push-up
- Minus 2 points for any wriggling of the body
For the planching push-up challenge, award progressively higher points for each button, with the one furthest out (forcing a stronger lean) being valued with the most points.
I acquired these buttons at Lakeshore Learning Center and they are pretty fun. Here are just a few uses I played around with.
You can definitely make it into a conditioning game. For example: Timed push-ups (say, 30 seconds).
- 1 point for touching the button at the bottom
- 1 point for touching the button at the top of the push-up
- Minus 2 points for any wriggling of the body
For the planching push-up challenge, award progressively higher points for each button, with the one furthest out (forcing a stronger lean) being valued with the most points.
Labels: conditioning, equipment, games, GW, product, team developmental
Saturday, January 02, 2016
"Coach is Coming!"
We had a makeup practice New Year's Eve (for those still in town over this holiday weekend). When the 3s and 3/4s arrived, we ended preteam practice with a couple of games.
Most of the girls were new to this game (or at least this version of it):
This is my version of "Ships & Sailors"/"Captain's Coming". I substituted and added in a number of commands that are specific to our sport. I wish I could have gotten through all the commands as example, but I was really rusty, as we don't get to play this that often and it's been a while. I can't remember when I thought this up.
I must have hit the stop button by mistake on my camera at 6 minutes in; fortunately Lindsey's mom was filming from the peanut gallery. Poor level 3/4 Mischa was cracking me up at the end. I suppose this was like a 9 minute workout.
Another means of elimination-- Get super picky. So if "Coach is coming = standing at attention like a proper gymnast", eliminate 'em if their heels are apart, not standing with good posture, not looking straight ahead, etc.- if they so much as have an eyebrow out of place.
If it's "grandma in a rocking chair", announce that you're going to knock off the gymnast with the least correct form and shape.
Here's a list of commands I wrote out 2 years ago (needs updating):
Read more »
Tuesday, December 15, 2015
Island Hopping Team-Building and Problem-solving
Trap them on an island.Give them almost no tools.Watch how their minds work.
Posted by Chris Talbot on Saturday, May 16, 2015
Related.
Labels: games
Saturday, August 15, 2015
Sendback Saturday!
One year ago to the day:
Regular Fall session starts up again on Monday.
Labels: games, GW, summer camp
Saturday, July 11, 2015
Friday, July 03, 2015
Partner relay block sprint pushes with sliders
Broke out our new XPodz sliders and had the girls test them out with partner block push sprints. Once they get the hang of these, we will turn them into a relay race competition.
Partner doing the pushing gets to exercise leg power. Partner being pushed has to keep core and body tension/shape to make it work.
For the XPodz sliders: http://xpodz.com/
More expensive than standard furniture movers but you get what you pay for and what we got is a quality product with a unique, patented surface bottom that I think glides better. The foam is also thicker.
Labels: conditioning, games, GW, product


